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Motorstorm: Pacific Rift

I worked as Lead Vehicle Artist on Motorstorm: Pacific Rift. I was responsible for technical art, outsource management and vehicle modelling.

I designed and prototyped the new procedural vehicle damage algorithm for MS2 in Maya.

I designed and prototyped the new procedural vehicle damage algorithm for MS2 in Maya.

I designed and prototyped the new procedural vehicle damage algorithm for MS2 in Maya.

I designed and prototyped the new procedural vehicle damage algorithm for MS2 in Maya.

Vehicle damage and physics rigging tools

Vehicle damage and physics rigging tools

Technical drawings used by marketing

Technical drawings used by marketing

Technical drawings used by marketing

Technical drawings used by marketing

I designed and modelled  several in game vehicles

I designed and modelled several in game vehicles

I designed and modelled the Atlas Earthquake mining truck, based on the Monster Truck chassis

I designed and modelled the Atlas Earthquake mining truck, based on the Monster Truck chassis