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WRC Series (Playstation 2)

I worked as Lead Vehicle Artist on the World Rally Championship series for Playstation 2 by Evolution Studios. I modelled a large number of the vehicles in WRC 2, 3 & 4, and created various promotional and box art renders. I also worked on tools, tech R&D and outsource management.

Rendered in 3DS Max using in game vehicle model (approx 10k polys)

Rendered in 3DS Max using in game vehicle model (approx 10k polys)

Rendered in 3DS Max using in game vehicle model (approx 10k polys)

Rendered in 3DS Max using in game vehicle model (approx 10k polys)

Rendered in 3DS Max using in game vehicle model (approx 10k polys)

Rendered in 3DS Max using in game vehicle model (approx 10k polys)

Rendered in 3DS Max using in game vehicle model (approx 10k polys)

Rendered in 3DS Max using in game vehicle model (approx 10k polys)

Box art and magazine renders

Box art and magazine renders

Vehicle production process: 3DS Max NURBS modelling, texturing & in game shot.

Vehicle production process: 3DS Max NURBS modelling, texturing & in game shot.

Mud and damage prototyping

Mud and damage prototyping

Mesh view - each car was approx 10k polys.

Mesh view - each car was approx 10k polys.