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Motorstorm

I was the Lead Vehicle Artist on Motorstorm, responsible for the vehicle production pipeline, tech-art, outsource management and modelling

Trophy Truck modelling for Motorstorm X-Movie

Trophy Truck modelling for Motorstorm X-Movie

I lead the creation of all vehicles for the X-Movie

I lead the creation of all vehicles for the X-Movie

The infamous Motorstorm X-Movie :)

The infamous Motorstorm X-Movie :)

I modelled several in game vehicles

I modelled several in game vehicles

I wrote tools to automate the physics and suspension rigging of all vehicles.

I wrote tools to automate the physics and suspension rigging of all vehicles.

Vehicle mud and damage tech demo

Some of the tools I wrote to assist with the modelling, game setup and validation of the vehicle models.

Some of the tools I wrote to assist with the modelling, game setup and validation of the vehicle models.

Components of a typical Motorstorm vehicle (Approx 20k polys)

Components of a typical Motorstorm vehicle (Approx 20k polys)