I was the Lead Vehicle Artist on Motorstorm, responsible for the vehicle production pipeline, tech-art, outsource management and modelling
Trophy Truck modelling for Motorstorm X-Movie
I lead the creation of all vehicles for the X-Movie
The infamous Motorstorm X-Movie :)
I modelled several in game vehicles
I wrote tools to automate the physics and suspension rigging of all vehicles.
Vehicle mud and damage tech demo
Some of the tools I wrote to assist with the modelling, game setup and validation of the vehicle models.
Components of a typical Motorstorm vehicle (Approx 20k polys)