Some examples of the vehicle tools I wrote for Driveclub.
Some of the vehicle tools I created for Driveclub development.
Unbevel tool - useful for lodding, collapses beveled polys and restores the edges to their previous unbeveled position.
Tool to auto generate wiper sweep masks, and a set of co-ordinates for the interior rain simulation.
Windscreen wiper sweep mask - used to animate rain on screen in exterior camera views.
LOD Shaders - this tool automatically replaces all high detail shaders with a single LOD Shader to save drawcalls.
LOD Stats tool was used to help outsourcers stick to polygon and drawcall budgets.
Material Preset Browser and swatch generation system.
A unique range of colours was available for each vehicle in game, so a Colour Editor was written to create, store, manage and render colour swatches.