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Driveclub Tools

Some examples of the vehicle tools I wrote for Driveclub.

Some of the vehicle tools I created for Driveclub development.

Some of the vehicle tools I created for Driveclub development.

Unbevel tool - useful for lodding, collapses beveled polys and restores the edges to their previous unbeveled position.

Unbevel tool - useful for lodding, collapses beveled polys and restores the edges to their previous unbeveled position.

Tool to auto generate wiper sweep masks, and a set of co-ordinates for the interior rain simulation.

Tool to auto generate wiper sweep masks, and a set of co-ordinates for the interior rain simulation.

Windscreen wiper sweep mask - used to animate rain on screen in exterior camera views.

Windscreen wiper sweep mask - used to animate rain on screen in exterior camera views.

LOD Shaders - this tool automatically replaces all high detail shaders with a single LOD Shader to save drawcalls.

LOD Shaders - this tool automatically replaces all high detail shaders with a single LOD Shader to save drawcalls.

LOD Stats tool was used to help outsourcers stick to polygon and drawcall budgets.

LOD Stats tool was used to help outsourcers stick to polygon and drawcall budgets.

Material Preset Browser and swatch generation system.

Material Preset Browser and swatch generation system.

A unique range of colours was available for each vehicle in game, so a Colour Editor was written to create, store, manage and render colour swatches.

A unique range of colours was available for each vehicle in game, so a Colour Editor was written to create, store, manage and render colour swatches.